![]() ![]() We use this framework to critically reflect on research into the aesthetics of interaction and to suggest sensibilities for designing aesthetic interaction. We elaborate this account through a framework for aesthetic experience built around three themes: (1) a holistic approach wherein the person with feelings, emotions, and thoughts is the focus of design (2) a constructivist stance in which self is seen as continuously engaged and constituted in making sense of experience and (3) a dialogical ontology in which self, others, and technology are constructed as multiple centers of value. The aesthetics of human-computer interaction and interaction design are conceptualized in terms of a pragmatic account of human experience. Fluency is a way to articulate the gracefulness with which we are able to handle multiple demands for our attention and action in augmented spaces. ![]() Dramaturgical structure is not only a feature of online role-playing games, but plays an important role in several design genres from the most mundane to the more intellectually sophisticated. ![]() Rhythm is an important characteristic of certain types of interaction, from the sub-second pacing of musical interaction to the hour-scale ebb and flow of peripheral emotional communication. Pliability refers to the sense of malleability and tightly coupled interaction that makes the use of an interactive visualization captivating. By means of interaction criticism, I introduce four concepts that begin to characterize the esthetic qualities of interaction. ![]() Polymedia is ultimately about a new relationship between the social and the technological, rather than merely a shift in the technology itself.Įven though the emerging field of user experience generally acknowledges the importance of esthetic qualities in interactive products and services, there is a lack of approaches recognizing the fundamentally temporal nature of interaction esthetics. As the choice of medium acquires communicative intent, navigating the environment of polymedia becomes inextricably linked to the ways in which interpersonal relationships are experienced and managed. As a consequence, with polymedia the primary concern shifts from the constraints imposed by each individual medium to an emphasis upon the social, emotional and moral consequences of choosing between those different media. We demonstrate how users avail themselves of new media as a communicative environment of affordances rather than as a catalogue of ever proliferating but discrete technologies. Drawing on illustrative examples from a comparative ethnography of Filipino and Caribbean transnational families, the article develops the contours of a theory of polymedia. This article develops a new theory of polymedia in order to understand the consequences of digital media in the context of interpersonal communication. With a number of different media publications all named The Numberlys produced by Moonbot Stu- dios as its point of departure, the article explores the underlying structures, relations and mechanisms in and between these publications in order to elucidate aesthetic consequences of the transmedial ‘eruptions’ in contemporary media entertainment products for children. This practice is indeed related to transmedia storytelling but it also challenges existing theories. This article focuses on a growing transmedia storytelling practice that has remained underexposed as such in the field of research due to the dominance of the large transmedia franchises. However, transmedia storytelling also exists and works on other scales. Transmedia Movements in Contemporary Children’s Literature”The rise of large transmedia storytelling systems such as Harry Potter, The Hunger Games and Game of Thrones suggests that transmedia storytelling is the most important narrative mode of our time. 5 on Amazon Video, along with the six previously announced pilots for grown-ups: “Edge,” “Good Girls Revolt,” “Highston,” “One Mississippi,” “Patriot” and “Z.” Users in the U.S., U.K., Germany, Austria and Japan will be able to watch the pilots.“Children’s Literature Erupting. The slate includes “ The Numberlys,” based on the award-winning book and short film about five city kids who nurture a sprout into a beautiful tree “Danger & Eggs,” about a girl and her best friend, a giant talking egg “Eddie of the Realms Eternal,” in which a meek middle schooler unexpectedly drawn into an adventure in another dimension “Everstar,” following an adventurous 12-year-old girl brought aboard a rogue spaceship that travels the universe and “Yoyotoki HappyEars!,” a story about a fox family that accidentally wind up in a magical land with mythical creatures. Amazon Studios is primed to launch six kids’ pilots next month as part of its 2015 fall pilot season, including an animated show based on best-selling book franchise “ If You Give a Mouse a Cookie” for preschoolers. ![]()
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